RIVALS!RANK

Methodology

The RR model behind RIVALS RANK: division math, win-rate mixing, reset rules, the editable distribution table, and the [VERIFY] policy.

RR estimator model

RR per win (W) and per loss (L) are user inputs [community defaults ~+25/−25, VERIFY]
wins needed (all wins)  = ceil((target − current) ÷ W)
with win rate p, expected net per game = p·W − (1−p)·L
games ≈ (target − current) ÷ expected net

The all-wins number is the best case; the win-rate number is the realistic case. Both are shown.

Distribution table

Marvel Rivals publishes no official distribution, and third-party trackers disagree (documented widely). Our table ships as editable placeholders — you can enter current tracker data and the percentile math recomputes exactly. No invented numbers presented as fact.

Reset model

Season resets apply a soft-drop rule [VERIFY each season's patch notes]; the planner models it as "drop N tiers or to X% of RR" with the rule as an input.

The [VERIFY] policy

Every game value carries a flag; the dataset carries a review date (currently 2026-10-08). Season-start flow: update distribution table + reset rule → bump date → changelog.

AI-assist disclosure

Pages drafted with AI assistance, reviewed by the operator before publishing. All math is auditable client-side code.